It… might just be the worst game I’ve ever played 😡 I ended up completing the whole thing out of curiosity after about 5 hours, including optional bosses, and here are my thoughts on it all.
Characters / Story
- Characters feel pretty average overall (despite the fact that Seth sounds exactly like Xenoblade Rex)
- Story feels pretty typical as well: adventurers chasing an enemy over something valuable. Nothing too much to expect from a demo though
Environment
- 3D models feel like they just don’t belong in the beautiful 2D art world 😡
- Ton of empty space throughout the map, made exploring subpar despite how pretty the art is. Why can I explore the top half of the palace with nothing there
- Why was there literally nothing interesting in the ruins
Menu
- Who made the decision to hold the – button to view a description
- Why you gotta wait 234987129834 years after equipping an item / skill to continue navigating through the menu
- Why do the tooltips on items obstruct the view of the item below it
- Navigating through the menu generally makes sense, but oh is it so cluttered with elements scattered among the screen almost arbitrarily (e.g. under the Equipment menu, navigating through the 4 characters is on the bottom right, but in the Jobs menu it’s at the bottom left. Under the Abilities menu, part of those characters are blocked by another window)
- Thick black text stroke and possibly the worst font to choose
- Windows are arbitrarily tilted at dutch angles, just making things look messy
- Negative space is often either too much or too little, almost never just right
- Why not just use Y to unequip an item instead of – in the awkward JoyCon / Pro Controller corner (Y was unused)
Overworld
- Why is the field attack worse than DK’s jab
- Why do you get no iframes when returning the the map from a battle, so you can be forced to fight twice in a row
- Why can’t you tell how strong an area is (e.g. like a recommended level listing) without just dying, regardless of how close you are to the weakest enemy in the game
- Why is cutting grass such a chore with how slow the field attack is
- Camera on map feels very limited, sometimes obstructing the view of enemies dashing at you
- Enemies chase you down VERY fast, so unless if you’re expecting one and there’s a lot of open space to run around / away, you will get caught and there’s nothing you can do to stop it. Some will even spot you when they’re not even on the screen, notably the wolves.
- Why does the overworld go through night and day every 30 seconds, literally
Enemies
- Why is the 3rd easiest enemy 29837498274893279x harder than the 2nd easiest
- Why is the hardest wild enemy in the game (the bees) so close in proximity to the weakest enemy in the game
- Why does said hardest enemy OHKO you, even when defending, until you’re like 3 levels away from the max level in the demo
- Why do you have no idea how strong any enemy is until you lose to it
- Why was grinding for multiple hours the majority of the demo a necessity — I spent 5 hours on the demo, and 3-4 hours were spent just grinding
Combat
- Why do you not get to see anybody’s turn order
- Why can you (accidentally or otherwise) select Default as your last action when you’re using BP, where Default would just override everything
- Why is it that when you speed up the battles, the voices all collide like a cacophony at a bar at 4am
- Why are the boss battles practically impossible unless you spam multiple mages and healers
- Why can the bosses spam area-of-effect (AoE) skills with BP, OHKOing your entire party despite defending at full health
- Why do you have to mash A literally over a dozen times to select the same move if using BP
- Why do you not heal upon leveling up so you have to travel 5 minutes to the inn — every 5 minutes
- Why can you not see your max HP/MP, only current
- Can’t view stat changes / weaknesses / other important info without holding the awkward + button
Misc
- Dialogue felt clunky, to where it seemed like some inputs to continue the dialogue wouldn’t register.
- Party chat (when pressing + in the overworld) portraits seemed arbitrarily placed every time.
Things I did like!
- The enemies and attacks actually look sick and smooth, compared the your party’s clay-like models
- 2D art throughout the demo was fantastic — oh so wish that was used instead of the 3D protagonists
- Town music and main boss music are pretty great, though like 10 minutes into the latter just feels like you’re playing DDR lol (not a bad thing) (all the other music was fairly average)
- Job outfits are actually really sick. Black Mage Adelle is 2B, and Thief Adelle is Frozen’s Elsa :^)
All that said, I do realize that this is just a demo, and that the developers have it out to hear our thoughts on it all so far! But… why do I have 36 negative points compared to just 4 positive ones LOL.
I’m actually so bummed. This was probably my most anticipated game I saw from The Game Awards + the Nintendo direct where this trailer was first revealed, especially when all of the art shown was just the beautiful 2D art. But… I can’t see myself buying this game at all, no matter how much they improve the release version. I haven’t played the prior Bravely Default games, but I do hope they were nothing compared to this one 😡
All of this takes place in the first chapter of Bravely Default II, which the demo will allow you to explore for as much as five hours. You’ll receive hourly …
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