[Smash] SwitchFest 2019

This past Labor Day weekend in La Mirada, California, held the second running of 2GGaming’s SwitchFest, an event consisting of ten different games on the Nintendo Switch, including Smash Ultimate. Players from out-of-state – even out-of-country – flew out to this event, even those who didn’t play Smash, just to compete in games that nobody hosts tournaments for. From Pokken to Super Mario Party, this event had it all. As a bonus, every game was free to enter! (All you had to pay was venue fee.) I ended up competing in Ultimate (of course haha), Puyo Puyo Tetris, Super Mario Maker, and Super Mario Party.

PC: @javileyvas

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[Smash] EVO 2019

This year marks the fifth year of my attending EVO, the largest fighting game tournament in the world! Held in Las Vegas, it’s the place to let loose, splurge, and have fun all while still playing the game we all love.

Event Thoughts

As an overall event, I honestly started feeling a bit jaded about EVO. Perhaps it’s…

  • Lack of friendly setups the entire event up until ~8pm-ish Saturday night, when the venue would close just two hours later
  • Paying $6 for a bottle of Starbucks, and similar Vegas strip prices
  • Maybe I’ve just been to EVO and Vegas enough to where there’s nothing new anymore? Aside from the tournament itself — that honestly never gets old.

Fun fact though, approximately 10,000 competitors among all games and the venue didn’t smell at all!

Social

Despite going to EVO so many times, the people always make it worth.  Throughout four days, I was able to:

  • Enjoy a fantastic road trip / hotel room with friends from San Diego
  • Meet a ton of friends from DK Discord and Twitter
  • DK dittos, DK dittos, DK dittos
  • Rejoice with dozens of old friends, some whom I hadn’t seen in over a year
  • Eat out at a buffet with other friends from San Diego
  • Hear a drunk friend complaining about their bad experience with hiring an actual stripper
  • Stay up until 3am playing friendlies in the hotel room with a bunch of friends
  • Visit a bunch of other hotel rooms to play them for the first time

Nothing too crazy I know, but it was still a great time for me!

Competition

  • 193 / 3,534! Made it to round 3, then lost my first match. Played to my seed of 206, placing the same as multiple San Diego PR players.
  • More phases than usual made my successes feel more meaningful, even if round 1 was a breeze
  • Tackled round 1 going solo Daisy, bringing her out for the first time at a supermajor, and only dropping two stocks.
  • Had multiple friends cheer me on mid-game, which I’m sooooo not used to, but it made me feel so loved ;-; thank you guys, you know who you are
  • I’m so bad / inconsistent versus Snake lol
  • Beat a challenging Link in bracket for the first time in Ultimate!
  • I’m not afraid to use Daisy at a (super)major now. I’ve felt comfortable using her often at weeklies for a month or two now, but now that I feel good using her at majors too, I’m much more confident as a competitor now.
  • Playing to my seed this entire year has a bunch of mixed feelings. It’s great – fantastic even! – to play so consistently when it matters the most. That said, post-tourney it feels like I’m competing just to run into the inevitable, not making any notable upsets. I’ve only made a huge upset at a major once in my life, and it was honestly the greatest feeling I’ve ever experienced. I’d love to go through it all again and push myself even more.

Book Sales

  • Spotted two strangers with my notebook!
  • One even came up to me and asked me to sign it ;-;
  • Sold more Smash 4 books than usual at a major!
  • Lots of unsolicited requests to check out my notebook when I had it out, with nothing but compliments for it!
  • Overall a very successful book campaign : )

Great weekend overall! Not sure when my next travel adventures will be, but I sure can’t wait to compete at an international level again soon : )

[Review] Final Fantasy VII… Has It Aged Well?

Just finished FF7, my first completed Final Fantasy game, on the Nintendo Switch.

I can see how it could be amazing for its time (literally 2 decades ago) but man I’m so glad I’m done with it LOL. The only reason I think I finished the whole game was mainly for legacy reasons. I’m not sure if I regret giving FF another chance tbh.

(My first one I attempted was Final Fantasy: Crystal Chronicles for the GameCube over 15 years ago, but I gave up on that about halfway after never really having gained interest. I don’t think my opinion has changed since then, unfortunately, though I do realize that FFCC was one of the lesser ones especially since it wasn’t part of the main series.)

With that said, I just had to write out all my thoughts about this rather now-controversial game.

Navigating

I didn’t really get stuck often in puzzles, but whenever I did it was because the layering in the fore/background sometimes just didn’t match 😶 I felt cheesed out when I discovered the solution by accident, by looking like I walked through a wall when that was what I was supposed to do. Fortunately this didn’t happen too often, but it was enough to merit a bullet here and enough to say this is a factor in the game’s graphics not aging well.

The number of healing spots / items (and gold) is limited, probably for like 2/3rd of the game, so if you’re spending your MP on offense instead of using Cure outside of battle, you might not just make it to a healing spot in time. Which goes into my next point:

Combat System

Unique time-based battle system was overall enjoyable. Despite fighting under a timer, I never felt rushed in my decision making.

Most optimal play for 99% of fights (including half the bosses) is just spamming A and healing with Cure. MP is precious (and Cure costs so little) and the opportunity cost when using an offensive spell is rarely worth it (especially given the cutscene time of each spell). Even when I rarely use offensive spells, I find myself getting to the next town with over 3/4ths of my MP gone just from using Cure in the field, on top of a few potions.

In the early to mid-game (perhaps 2/3rd of the game), doing a magic spell barely does any more damage than a regular, physical attack, unless if the enemy is weak to that specific type (or has high physical defense) (or you’re Aerith). Determining the opponent’s type via a skill “Sense” isn’t a worthwhile use of a turn either, when enemies generally die in 2-4 hits and bosses rarely have a type disadvantage. You can’t tell whether a spell is super effective as well, unless you compare all the raw damage values to each other (and you’d have to use multiple spells to ensure they don’t just have low magic defense) or if you use Sense. It’s quite cumbersome overall.

Even 20 hours into the game I still caught myself mashing A in battle, multitasking while chatting on Discord or something. For the most part, fighting felt like a chore, even though I wasn’t necessarily grinding.

Not much of a difference between choosing the characters you want in your party, which means less strategy and therefore less of a reason to keep everyone at an even level. Suddenly you’re forced to use a character you haven’t been using, sometimes even solo, and now you’re handicapped for that section

Also, why do summons take legit a full two minutes to play out every single time you wanna use it? It’s cool to watch Cloud summoning Bahamut ZERO the first time, maybe even the second the, but every time after that just makes you want to use summons less and less.

Negatives aside, I really liked the idea behind the Materia system. This system aged like fine wine. I just wished I was able to play with it to its fullest potential (due to what equipment provided) before the last few hours of the game, where the Materia system truly shined. Either you didn’t have enough double-slots to pair them effectively, or you did but using magic wasn’t important at that part of the game (except for Cure on All; see previous paragraphs about saving MP for Cure).

Bosses

SO much artificial difficulty added in with later enemies and bosses just one-shotting you, sometimes even via RNG.

Sometimes, the damage dealt per blow increases literally 10x from the previous fight (e.g. Materia Keeper, Demon’s Gate), with no warning (some before having access to the Barrier spell). That’s not reasonable difficulty at all.

One boss, the Carry Armor, can grab up to 2 members of your team (of 3) with its robot arms, disabling the fighters for the rest of the fight (unless that arm dies), and no character can conquer that boss solo. It took me a few resets of not getting two characters grabbed to win, especially when majority of the time the grabs were back-to-back or too soon, so that there’s be no time for setup or counterplay. Level honestly probably doesn’t even matter in that particular fight.

If they weren’t one-shotting you, they were probably too easy (and I never level grinded). There were a few difficult yet balanced bosses that I wished there were more of.

All that said, the final boss was honestly a breeze, except when when two minutes he’d throw out an attack that’d delete 90% of the whole party’s health (and at the very end, everyone down to 1HP) that just scares you and tells you, okay stop hitting and start healing. There didn’t seem to be a way to prevent those either, not even with an MBarrier or Wall spell.

Mini Games

Mini-games spread throughout the story are mind-numbing and unnecessary. (e.g. press the letters on the screen, with no increase in difficulty). The whole game could’ve gone without any of them (except maybe at the Golden Saucer where that’s imperative to the story and unlocking things).

Story

Overall plot was fine. I could tell how it was great for its time.

Dramatic cutscenes with characters falling off cliffs just remind me of dropping my Lego toys when I was a kid. I couldn’t take it seriously LOL. I understand that this was due to the graphics’ capabilities back then, but this mostly adds to the fact that the game didn’t age too well.

In terms of character development: there was an attempt. Not too much, but when there was, they made it obvious (“the OLD me would’ve … !”), which made the characters feel artificial.

Misc

– Despite the 8-bit music, it often made the playthrough much more enjoyable. 

– Bless x3 speed mode lol

Conclusion

Overall, ahhhh could’ve gone without playing this, but ah well. I REALLY wish I could be a part of the hyped group that praises FF7 to be one of their favorite games of all time, but unfortunately I can’t even feign half of that.

I’ll probably play FF9 soon anyway (the only other one currently available on the Switch) because everyone says it aged better and that the series deserves a second chance. For $20, it’s hard to pass up. We shall see!

[Smash] GENESIS 6: The First Ultimate Super Major

On the first weekend of February, I got to compete in the most anticipated event since the release of Super Smash Bros. Ultimate!

This tournament held in Oakland, California, at the Oakland Convention Center. Over 2,000 attendees competed in Ultimate, while at the same time over 1,000 attendees competed in the classic Super Smash Bros. Melee for the GameCube. No matter the hour of the day or the place in the convention, there was always something going on.

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Your First Smash Major: Attendee’s Survival Guide

This weekend (2/1/19 to 2/3/19) marks the first super major for Super Smash Bros. Ultimate, GENESIS 6 in Oakland, California! There’s a LOT that happens at these events! This post is to guide those who are planning on attending, whether as a competitor or a spectator.

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Xenoblade Chronicles 2 x Inktober

Twitter Thread of Inktober pieces (conveniently in one thread)
Instagram view (Easier to scroll through all at once, but only if you’re viewing this in November 2018 before future uploads clutter the page. Links to individual posts won’t allow you to seem them all together.)

I just completed my first Inktober. It feels pretty darn great. I was able to draw a LOT of what’s probably my favorite single-player game of all time, Xenoblade Chronicles 2. I was amazed (but not surprised) at how much that game’s world had to offer as opportunities to practice art, as well. Overall, it was definitely a successful month, and an especially successful first Inktober!

I had just started getting serious into drawing just about half a year ago. Although I did graduate with an art degree alongside my engineering degree, it was more so for graphic design, and thus my drawing skills were undeniably still lackluster. Throughout college I had only taken two drawing/painting classes, so while I did have some kind of head start, there was so much more to learn. The rest of the art studio classes were in some other form of media, so I wasn’t completely lost in the world of composition and whatnot.

Here’s my first piece that I drew when taking drawing seriously this year, back in May:

Whereas here’s the final three piece I just completed:

Pretty notable difference huh? I’d like to thank Inktober for the improvement!

With that said, I just wanted to reflect on the past month and just get out all the thoughts I’ve had about it in general.

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[Review] Xenoblade Chronicles 2

My first game review! I’ve been playing a good number of games lately, thanks to the release of the Nintendo Switch, and I felt that after playing the ambitiously designed game that is Xenoblade Chronicles 2 I just had to write about my experiences on it.

Source: http://nintendoenthusiast.com/blog/2017/11/30/get-to-know-history-behind-xenoblade-chronicles-2/

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